The invention relates to the technical field of
virtual reality processing software, and discloses a hierarchical loading and rendering method for three-dimensional
geographic space data, which comprises the following steps: extracting a displacement vector and a rotation deflection amount of a
virtual camera, calculating a weight sensitive
field angle according to the displacement vector and the rotation deflection amount, and constructing a rendering
weight distribution area in a view cone, the method comprises the following steps: determining a rendering loading weight according to a deviation angle of a
geographic entity node relative to a
visual axis, distributing an asynchronous scheduling
queue by utilizing the rendering loading weight, matching detail levels, monitoring time consumption of a rendering pipeline frame in real time, executing grading and degrading
processing when the time consumption exceeds a threshold value, and calling a rendering
shader to execute linear interpolation. According to the method,
resource allocation is dynamically adjusted according to viewpoint motion features, the problem of data loading
lag in high-dynamic interaction is solved, continuous details of a visual center area are guaranteed through a weight-sensitive closed-loop degradation mechanism, geometric jump is eliminated, and the rendering stability of a three-dimensional geographic scene is improved.