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40results about How to "Improve real experience" patented technology

Method for building three-dimensional (3D) panoramic live-action network business platform

InactiveCN102054247ARealize epitaxy applicationImprove trustAnimationCommerceLive actionTrust level
The invention relates to a method for building a three-dimensional (3D) panoramic live-action network business platform. In a method, panoramic live-action image technology is organically combined with 3D modeling technology so as to build the 3D panoramic live-action network business platform which is fully constituted by the real environment of an entity merchant. The method comprises the following steps of: building a system framework of the 3D panoramic live-action network business platform; acquiring data needed for building the platform; building an outer panoramic live-action display screen, establishing a virtual ground and setting the roaming mode of a user according to the acquired data and synchronizing the roaming position of the user to the geographic information of the real world; and adding a 3D virtual label, a virtual counter, a virtual goods shelf and a commodity 3D entity model in the context of the 3D panoramic live-action network business platform to realize online transaction so as to obtain the 3D panoramic live-action network business platform. The platform can be taken as the extension for network business of the entity merchant, so that network trust level of the merchant is raised and a new technical route is provided for the building of the network business platform.
Owner:沈阳迅景科技有限公司

Electric go chessboard

The invention discloses an electronic Weiqi chessboard which comprises a play processing game, a circuit control unit, a chessman detection circuit, an indicator light control circuit and a keying detection circuit. The play processing game is used for outputting control orders and data to the circuit control unit in the play of Weiqi and receiving the control orders and data from the circuit control unit. The circuit control unit is used for controlling the chessman detection circuit to detect the state of all chessman on the electronic Weiqi chessboard according to the received control orders, controlling the indicator light control circuit to light an indicator light on the electronic Weiqi chessboard, and controlling the keying detection circuit to detect the keying operation on the electronic Weiqi chessboard. The indicator light control circuit is used for controlling the indicator light to be lighted under the control of the circuit control unit. The chessman detection circuit is used for scanning the state of all chessmen on the electronic chessboard. The keying detection circuit is used for inputting control signals to the circuit control unit when keys are pressed. The electronic Weiqi chessboard of the invention has simple structure, low cost, and has the advantages of commercialization and marketization.
Owner:周四红

Virtual fitting mirror system

The invention discloses a virtual fitting mirror system. The system comprises a skeleton identification system which identifies and is bound to a body skeleton firstly entering an identification scope and controls a stereo model of a virtual scene to act through body motion; a virtual fitting system which is used for fitting of a somatosensory model, i.e., selecting clothes through palm action and carrying out the fitting through the somatosensory model; an assistant matching system which is used for fitting of a virtual model, i.e., establishing the virtual model, selecting the clothes through a touch point-selection mode and performing the fitting through the virtual model; a clothes self-selection system which is used for trying self-selected clothes, i.e., inputting bar codes to schedule the corresponding clothes so as to perform fitting on the somatosensory model; and an intelligent push system which is used for pushing entity clothes, i.e., pushing the entity clothes through selecting the clothes via an intelligent push wardrobe. According to the invention, online and offline somatosensory model fitting, virtual model fitting and human body fitting can be provided, and the problem of insufficient seller quantities and fitting room quantities of offline entity shops can be solved to a quite large degree.
Owner:SHANGHAI JINRONG INTELLIGENT TECH CO LTD

Multifunctional VR human-computer interaction and external environment simulator and simulating method

The invention provides a multifunctional VR (Virtual Reality) human-computer interaction and external environment simulator and a simulating method. The simulator comprises a base, a bottom rotating seat, an outer ring, an inner ring, a seat and a controller; the inner ring is rotatably arranged in the outer ring in a sleeving manner; the inner ring is connected with an inner ring driving motor which is used for driving the inner ring to rotate in an X-Z plane; the seat is fixedly mounted in the inner ring; the controller is connected with each of a bottom rotating motor, a hydraulic pump, an outer ring driving motor and the inner ring driving motor, wherein the X axis and the Z axis form a horizontal plane; the Z axis is the axis which is perpendicular to the horizontal plane. The multifunctional VR human-computer interaction and external environment simulator and the simulating method have the following advantages that self operation of a participant can be realized within the maximum range; the optimal self perception in a real environment can be achieved through the movement track of the simulator; the multifunctional VR human-computer interaction and external environment simulator has high practicability and safety, and the real experience of the participant is also improved obviously.
Owner:NO 2 SPACE VISION BEIJING TECH DEV CO LTD

Earthquake simulation experience platform

The invention discloses an earthquake simulation experience platform. The earthquake simulation experience platform comprises a vibration device and an earthquake simulation control system, wherein the vibration device comprises an experience platform, a first support platform, a second support platform and a base; a plurality of support springs are uniformly arranged between the experience platform and the first support platform; a vertical driving device is fixedly arranged between the first support platform and the second support platform, and consists of a servo motor, a ball screw and a telescopic rod; horizontal driving devices are fixedly arranged between the second support platform and the base, and are arranged at the same side; a slide block and slide rail mechanism is arranged between the second support platform and the base; the earthquake simulation control system utilizes a control cabinet which is fixedly arranged on the base; a PLC (programmable logic controller) is used for outputting corresponding data signals to the terminal servo motor via a frequency converter, so as to simulate the earthquake of different intensity. The earthquake simulation experience platform has the advantages that the structure is simple, the property is stable, and the accuracy is high; the real vibration effect during earthquake of different intensity can be simulated.
Owner:JILIN UNIV

Internet-based Chinese traditional civilization education information processing system and method

The invention belongs to the technical field of Chinese traditional civilization education information processing, and discloses an Internet-based Chinese traditional civilization education information processing system and method. The method comprises the following steps: acquiring Chinese traditional civilization education video data by using a camera; using the internet for collecting traditional culture information data resources; utilizing modeling software to construct a traditional building and ancient object model; producing a Chinese traditional cultural education animation video by utilizing animation production software; using the management program to manage the education resources; evaluating the education quality; and using VR glasses device to virtualize the traditional culture. Through the education resource management module, the resource management library can quickly reach the sub-libraries of the corresponding library according to the request information sent by theuser to quickly search the education resources meeting the requirements. The time consumption is short, the speed is high, and browsing and downloading are facilitated. According to the method and the system, the effect of multi-dimensional evaluation on the online course can be achieved.
Owner:CHONGQING THREE GORGES UNIV

Method for building three-dimensional (3D) panoramic live-action network business platform

The invention relates to a method for building a three-dimensional (3D) panoramic live-action network business platform. In a method, panoramic live-action image technology is organically combined with 3D modeling technology so as to build the 3D panoramic live-action network business platform which is fully constituted by the real environment of an entity merchant. The method comprises the following steps of: building a system framework of the 3D panoramic live-action network business platform; acquiring data needed for building the platform; building an outer panoramic live-action display screen, establishing a virtual ground and setting the roaming mode of a user according to the acquired data and synchronizing the roaming position of the user to the geographic information of the real world; and adding a 3D virtual label, a virtual counter, a virtual goods shelf and a commodity 3D entity model in the context of the 3D panoramic live-action network business platform to realize online transaction so as to obtain the 3D panoramic live-action network business platform. The platform can be taken as the extension for network business of the entity merchant, so that network trust level of the merchant is raised and a new technical route is provided for the building of the network business platform.
Owner:沈阳迅景科技有限公司

Multifunctional noise-proof stethoscope

A multifunctional noise-proof stethoscope comprises a sound collecting head, a handheld portion and a listening portion and is characterized in that a power source, a sound-electric conversion structure and a Bluetooth structure are arranged in the handheld portion; the listening portion is formed by Bluetooth earphones; the sound-electric conversion structure in the handheld portion receives sound transmitted by the sound collecting head and converts the sound into electric signals, and the sound-electric conversion structure transmits the electric signals to the Bluetooth structure which retransmits the signals to the Bluetooth earphones. The handheld portion further comprises a filter structure for effectively filtering body noise, the multiple or pairs of Bluetooth earphones are in wireless connection with one another and further in wireless connection with the Bluetooth structure, and integral separation structure combination is realized through ear hanging rings and Bluetooth hanging rings. By arrangement of the wireless Bluetooth earphones and the filter structure, technical problems of high auscultation noise, limitation of a transmission portion on auscultation, failure inrealization of effective learning and teaching effects and the like in the prior art can be effectively overcome, and structural reasonability and remarkable effects are achieved.
Owner:李凌蔚

Acquisition method and device of virtual object in game, electronic equipment and storage medium

The invention provides an acquisition method and device of a virtual object in a game, electronic equipment and a storage medium. The acquisition method renders a graphical user interface through a display screen of terminal equipment, the graphical user interface comprises at least part of a game scene, the game scene comprises a virtual object and a target virtual role, and the acquisition method comprises the steps that in response to a first operation for the virtual object, attribute information of the virtual object is determined; a first touch reminding instruction used for indicating the attribute information is sent to target finger-wearing equipment, and the first touch reminding instruction is used for the target finger-wearing equipment to carry out first touch reminding, so that a user executes a second operation according to the first touch reminding; and in response to a second operation meeting a preset condition, the target virtual role is controlled to obtain the virtual object. According to the invention, the interaction between the user and the virtual object is realized, the sense of participation of the user is increased, the real experience of the user in theinteraction is enhanced, and the interaction performance is enriched.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

AR smart glasses

ActiveCN110764264BRealize Fusion Overlay DisplayImprove real experienceOptical elementsComputer hardwareData information
The invention discloses AR smart glasses, which include a glasses body and an AR display and control component embedded in the glasses body. The glasses body includes a frame, an AR display lens, a battery compartment and a control compartment relatively installed on both sides of the frame. , the AR display and control component includes a camera installed at the front end of the control cabin to collect data information. The information collected by the camera is processed by the control cabin and sent to the front-end control equipment. The front-end control equipment summarizes the data and sends it to the central station, which can forward the information to The control cabin of other equipment; similarly, the information received by the central station from other equipment is processed by the control cabin and then sent to the AR glasses for display. The invention has the advantage of an integrated design. The AR glasses can project the received information to the front of the field of view to realize the fusion and superimposition display of virtual and real scenes, and can also send the data collected by the camera on the AR glasses to the front-end control equipment and the central station to realize Information interaction between AR glasses, central station, and front-end control equipment.
Owner:中勍科技股份有限公司

Shoe product elastic manufacturing system based on shared copyright, operation method and device

The invention provides a shoe product elastic manufacturing system based on shared copyright, an operation method and a device, which are used for solving the technical problems of higher manufacturing cost and design cost caused by higher individuation degree of footwear products. The system comprises a cloud server integration module, a visual design integration module, a shared copyright integration module, an information exchange transmission integration module and an elastic manufacturing integration module. The visual design integration module, the shared copyright integration module andthe information exchange transmission integration module are connected with the elastic manufacturing integration module through the cloud server integration module. The information exchange transmission integration module is connected with the visual design integration module and the shared copyright integration module. And the visual design integration module is connected with the shared copyright integration module. According to the invention, the design scheme of the user is integrated, so that more users can participate in personalized customization of footwear products and obtain sharedcopyright income, and the design cost of manufacturing is reduced.
Owner:BEIJING INSTITUTE OF CLOTHING TECHNOLOGY

AR intelligent glasses

The present invention discloses a pair of AR intelligent glasses, which comprises a glasses body and an AR display and control component embedded in the glasses body. The glasses body includes a frame, AR display lenses and a battery compartment and a control compartment oppositely arranged at both sides of the frame. The AR display and control component includes a camera installed at the front end of the control compartment for collecting data information. The information collected by the camera is processed by the control compartment and sent to a front-end control device; the front-end control device aggregates the data and sends the data to a central station; and the central station can forward the information to control compartments of other devices. Similarly, the information received by the central station from other devices is processed by the control compartment and transmitted to the AR glasses for display. The invention has the advantage of an integrated design. The AR glasses can project the received information to the front of the visual field to realize fusion and overlapping display of virtual and real scenes. The data collected by the camera on the AR glasses can besent to the front-end control device and the central station, and information interaction between the AR glasses, the central station and front-end control device is realized.
Owner:中勍科技股份有限公司

A Dynamic Matching Method for Maintaining Connectivity in Multi-Server DVE System

The invention discloses a dynamic matching method for maintaining connectivity in a multiserver DVE (Distributed Virtual Environment) system. The dynamic matching method comprises the following steps: dividing a two-dimensional space of a virtual environment into a plurality of nonporous connected regions according to the quantity of servers in advance, wherein each region is composed of square blocks of the same size; respectively assigning the connected regions obtained by dividing to different servers; and during an operation period of the multiserver DVE system, periodically checking an own load condition by each server, wherein if the load exceeds a preset load threshold, then starting a dynamic matching process, selecting alternative migration blocks of an assigned region according to a region connectivity checking rule and a block satisfaction optimization principle, and transmitting corresponding blocks to a server which maintains adjacent regions according to a selection result. The dynamic matching method for maintaining the connectivity in the multiserver DVE system provided by the invention has the advantages of being fast in matching process speed, good in effect, capable of effectively guaranteeing connectivity of regions maintained by each server, capable of guaranteeing integrity elements of a virtual world of the multiserver DVE system, good in real user experience, and good in applicability.
Owner:NAT UNIV OF DEFENSE TECH

Dynamic matching method for maintaining connectivity in multiserver DVE (Distributed Virtual Environment) system

The invention discloses a dynamic matching method for maintaining connectivity in a multiserver DVE (Distributed Virtual Environment) system. The dynamic matching method comprises the following steps: dividing a two-dimensional space of a virtual environment into a plurality of nonporous connected regions according to the quantity of servers in advance, wherein each region is composed of square blocks of the same size; respectively assigning the connected regions obtained by dividing to different servers; and during an operation period of the multiserver DVE system, periodically checking an own load condition by each server, wherein if the load exceeds a preset load threshold, then starting a dynamic matching process, selecting alternative migration blocks of an assigned region according to a region connectivity checking rule and a block satisfaction optimization principle, and transmitting corresponding blocks to a server which maintains adjacent regions according to a selection result. The dynamic matching method for maintaining the connectivity in the multiserver DVE system provided by the invention has the advantages of being fast in matching process speed, good in effect, capable of effectively guaranteeing connectivity of regions maintained by each server, capable of guaranteeing integrity elements of a virtual world of the multiserver DVE system, good in real user experience, and good in applicability.
Owner:NAT UNIV OF DEFENSE TECH

Human body model pulse vibration simulation device

The invention discloses a human body model pulse vibration simulation device. The human body model pulse vibration simulation device comprises an equipment mounting seat, a telescopic electrode, an electromagnetic device and a reset spring; the telescopic electrode comprises a sleeve, an electrode column and an electrode reset spring, and the electrode reset spring is arranged in the sleeve; the telescopic electrode is fixed on the equipment mounting seat; the electromagnetic device comprises a conductive plate, a top cover, a conductive coil, a permanent magnet and a guide rod; a guide hole is formed in the permanent magnet, and the permanent magnet is fixed on the equipment mounting seat; a coil groove is formed between the conductive plate and the top cover, and the conductive coil is arranged in the coil groove; the guide rod is made of a ferromagnetic material, one end of the guide rod penetrates through the conductive plate and is arranged in the conductive coil, and the other end of the guide rod is inserted into a guide hole of the permanent magnet; and one end of the reset spring is fixedly connected with the conductive plate of the electromagnetic device, and the other end is fixed on the equipment mounting seat. The human body model pulse vibration simulation device is suitable for being installed on a simulation human body model and provides a pulse vibration simulation function.
Owner:罗晶 +1
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