The invention consists of a prototype comprising three
moving parts that can realistically simulate all the forces which subject a driver positioned in any moving vehicle. The first part has a
circular motion with respect to its
vertical axis of rotation and is supported by a fixed base, the second part, integral to the first part has a longitudinal movement (horizontal) perpendicular to the rotation axis of the first part. The third part, integral to the second part, acts as positioning for the user who is subject to the simulator's effects which has a
circular motion with respect to its
vertical axis of rotation that is parallel to the axis of rotation of the first part. The longitudinal movement of the second part in
synergy with the first rotation of the first part and the instantaneous angular positioning of the third part, can continuously represent a development of any force such as acceleration, deceleration (braking) and
lateral thrust present in any moving phase of a vehicle.The invention simulates
high acceleration in any dynamic condition, reproducing, thanks to the installation of small size motors, the sensations felt inside high powered vehicles (eg. F1 car).The principle underlying the present invention is that at any moment, a person, who is inside a moving vehicle, being subjected to a resulting force, which, if it was artificially reproduced constantly, makes it imperceptible from a real driving situation.Present mechanic emulators, despite the existing varieties and their differentiation in size and type of movement, have physical limits in creating realistic sensations of driving. They are not capable of reproducing a faithful
simulation, such as direction and intensity of strength of the force which the driver is subjected to, but above all they do not reproduce the
simulation of these forces continuously over time.This invention is strongly innovative compared to those previous because it makes it possible to manufacture simulators which generate realistic physical sensations of intensity, direction, speed of transitional reply and persistence in time, so that a user cannot distinguish between reality and fiction. This total realism is achieved without the necessity of using high powered and expensive motors, thanks to the
synergy of movement of the simulator components, so that the invention can be manufactured immediately.