1. The name of the design product: teaching device of
programming graphical user interface with multi-joint
robot. 2. The use of the design product: used for real-time teaching of
industrial robot movement. 3. The design points of the design product: the content of the
graphical user interface. 4. The picture or photo that best shows the design points: design 1 front view. 5. For common design, omit rear view, left view, right view, top view, bottom view. 6. Design 1 is designated as the basic design. 7. The use of the
graphical user interface: used for controlling
industrial robot to complete designated production task, with functions of real-
time control, free
programming, data communication, task driving, recording alarm information and fault diagnosis analysis, etc. 8. The man-
machine interaction mode of the graphical
user interface: design 1 front view is the state of loading graphical
user interface after the hand-held device is powered on, after loading is completed, it automatically enters design 1 interface change
state diagram 1, the interface is "program running" interface, clicking "monitor" on the interface corresponds to jump to design 1 interface change
state diagram 2; clicking "
programming" at the bottom of design 1 interface change
state diagram 2 switches to design 1 interface change state diagram 3, free programming can be performed, clicking "main program" on the interface corresponds to jump to design 1 interface change state diagram 4; clicking "debug" at the bottom of design 1 interface change state diagram 4 switches to design 1 interface change state diagram 5; clicking "manual" at the bottom of design 1 interface change state diagram 5 switches to design 1 interface change state diagram 6; clicking "alarm" at the bottom of design 1 interface change state diagram 6 switches to design 1 interface change state diagram 7. Design 2 front view is the state of loading graphical
user interface after the hand-held device is powered on, after loading is completed, it automatically enters design 2 interface change state diagram 1, the interface is "program running" interface, clicking "monitor" on the interface corresponds to jump to design 2 interface change state diagram 2; clicking "programming" at the bottom of design 2 interface change state diagram 2 switches to design 2 interface change state diagram 3, free programming can be performed, clicking "subprogram" on the interface corresponds to jump to design 2 interface change state diagram 4; clicking "debug" at the bottom of design 2 interface change state diagram 4 switches to design 2 interface change state diagram 5; clicking "manual" at the bottom of design 2 interface change state diagram 5 switches to design 2 interface change state diagram 6; clicking "alarm" at the bottom of design 2 interface change state diagram 6 switches to design 2 interface change state diagram 7. Design 3's main view shows the handheld device after power-on, loading the graphical user interface. After loading, it automatically enters Design 3'
s interface change state diagram 1, which is the "Program Run" interface. Clicking "Monitor" on this interface will jump to Design 3'
s interface change state diagram 2. Clicking "
Programming" at the bottom of Design 3'
s interface change state diagram 2 will switch to Design 3's interface change state diagram 3, where you can perform free programming. Clicking "Axis Movement" on this interface will jump to Design 3's interface change state diagram 4. Clicking "Debug" at the bottom of Design 3's interface change state diagram 4 will switch to Design 3's interface change state diagram 5. Clicking "Manual" at the bottom of Design 3's interface change state diagram 5 will switch to Design 3's interface change state diagram 6. Clicking "Alarm" at the bottom of Design 3's interface change state diagram 6 will switch to Design 3's interface change state diagram 7. The main view of Design 4 shows the state after the handheld device is powered on and the graphical user interface is loaded. After loading, it automatically enters the interface change state diagram 1 of Design 4, which is the "Program Running" interface. Clicking "Monitor" on this interface will jump to the interface change state diagram 2 of Design 4. Clicking "
Programming" at the bottom of Design 4 interface change state diagram 2 will switch to the interface change state diagram 3 of Design 4, where you can perform free programming. Clicking "Hopper Movement" on this interface will jump to the interface change state diagram 4 of Design 4. Clicking "Debug" at the bottom of Design 4 interface change state diagram 4 will switch to the interface change state diagram 5 of Design 4. Clicking "Manual" at the bottom of Design 4 interface change state diagram 5 will switch to the interface change state diagram 6 of Design 4. Clicking "Alarm" at the bottom of Design 4 interface change state diagram 6 will switch to the interface change state diagram 7 of Design 4. The main view of Design 5 shows the state after the handheld device is powered on and the graphical user interface is loaded. After loading, it automatically enters the Design 5 interface change state diagram 1, which is the "Program Running" interface. Clicking "Monitor" on this interface will jump to the Design 5 interface change state diagram 2. Clicking "
Programming" at the bottom of Design 5 interface change state diagram 2 will switch to the Design 5 interface change state diagram 3, where you can perform free programming. Clicking "Hopper Count" on this interface will jump to the Design 5 interface change state diagram 4. Clicking "Debug" at the bottom of Design 5 interface change state diagram 4 will switch to the Design 5 interface change state diagram 5. Clicking "Manual" at the bottom of Design 5 interface change state diagram 5 will switch to the Design 5 interface change state diagram 6. Clicking "Alarm" at the bottom of Design 5 interface change state diagram 6 will switch to the Design 5 interface change state diagram 7. The main view of Design 6 shows the state after the handheld device is powered on and the graphical user interface is loaded. After loading, it automatically enters the interface change state diagram 1 of Design 6, which is the "Program Running" interface. Clicking "Monitor" on this interface will jump to the interface change state diagram 2 of Design 6. Clicking "Programming" at the bottom of Design 6 interface change state diagram 2 will switch to the interface change state diagram 3 of Design 6, where you can perform free programming. Clicking "User Variables" on this interface will jump to the interface change state diagram 4 of Design 6. Clicking "Debug" at the bottom of Design 6 interface change state diagram 4 will switch to the interface change state diagram 5 of Design 6. Clicking "Manual" at the bottom of Design 6 interface change state diagram 5 will switch to the interface change state diagram 6 of Design 6. Clicking "Alarm" at the bottom of Design 6 interface change state diagram 6 will switch to the interface change state diagram 7 of Design 6. The main view of Design 7 shows the state after the handheld device is powered on and the graphical user interface is loaded. After loading, it automatically enters the Design 7 interface change state diagram 1, which is the "Program Running" interface. Clicking "Monitor" on this interface will jump to the Design 7 interface change state diagram 2. Clicking "Programming" at the bottom of Design 7 interface change state diagram 2 will switch to the Design 7 interface change state diagram 3, where you can perform free programming. Clicking "Judgment Condition" on this interface will jump to the Design 7 interface change state diagram 4. Clicking "Debug" at the bottom of Design 7 interface change state diagram 4 will switch to the Design 7 interface change state diagram 5. Clicking "Manual" at the bottom of Design 7 interface change state diagram 5 will switch to the Design 7 interface change state diagram 6. Clicking "Alarm" at the bottom of Design 7 interface change state diagram 6 will switch to the Design 7 interface change state diagram 7. The main view of Design 8 shows the state after the handheld device is powered on and the graphical user interface is loaded. After loading, it automatically enters the Design 8 interface change state diagram 1, which is the "Program Running" interface. Clicking "Monitor" on this interface will jump to the Design 8 interface change state diagram 2. Clicking "Programming" at the bottom of Design 8 interface change state diagram 2 will switch to the Design 8 interface change state diagram 3, where you can perform free programming. Clicking "End Judgment" on this interface will jump to the Design 8 interface change state diagram 4. Clicking "Debug" at the bottom of Design 8 interface change state diagram 4 will switch to the Design 8 interface change state diagram 5. Clicking "Manual" at the bottom of Design 8 interface change state diagram 5 will switch to the Design 8 interface change state diagram 6. Clicking "Alarm" at the bottom of Design 8 interface change state diagram 6 will switch to the Design 8 interface change state diagram 7. The main view of Design 9 shows the state after the handheld device is powered on and the graphical user interface is loaded. After loading, it automatically enters the Design 9 interface change state diagram 1, which is the "Program Running" interface. Clicking "Monitor" on this interface will jump to the Design 9 interface change state diagram 2. Clicking "Programming" at the bottom of Design 9 interface change state diagram 2 will switch to the Design 9 interface change state diagram 3, where you can perform free programming. Clicking "End Loop" on this interface will jump to the Design 9 interface change state diagram 4. Clicking "Debug" at the bottom of Design 9 interface change state diagram 4 will switch to the Design 9 interface change state diagram 5. Clicking "Manual" at the bottom of Design 9 interface change state diagram 5 will switch to the Design 9 interface change state diagram 6. Clicking "Alarm" at the bottom of Design 9 interface change state diagram 6 will switch to the Design 9 interface change state diagram 7. The main view of Design 10 shows the state after the handheld device is powered on and the graphical user interface is loaded. After loading, it automatically enters the Design 10 interface change state diagram 1, which is the "Program Running" interface. Clicking "Monitor" on this interface will jump to the Design 10 interface change state diagram 2. Clicking "Programming" at the bottom of Design 10 interface change state diagram 2 will switch to the Design 10 interface change state diagram 3, where you can perform free programming. Clicking "Jump" on this interface will jump to the Design 10 interface change state diagram 4. Clicking "Debug" at the bottom of Design 10 interface change state diagram 4 will switch to the Design 10 interface change state diagram 5. Clicking "Manual" at the bottom of Design 10 interface change state diagram 5 will switch to the Design 10 interface change state diagram 6. Clicking "Alarm" at the bottom of Design 10 interface change state diagram 6 will switch to the Design 10 interface change state diagram 7.