The invention provides an automatic test and quality
evaluation system for game development. The
system improves the diversity of test coverage and the precision of physical
logic error detection. Firstly, a collision
recovery coefficient and an initial
random seed are collected through a physical engine bottom
layer interface, and a standard physical parameter set is constructed; secondly, generating a
test case set by adopting disturbance offset and a random trigger mechanism, and realizing scene disturbance
simulation; and finally, performing
difference analysis on a test result by calculating
time sequence data such as a period, event
response time and a frame rendering interval, and automatically correcting physical parameters and a trigger sequence based on feedback to realize closed-
loop optimization. According to the method, three types of data including a periodic sequence, an event response
timestamp sequence and a frame rendering
interval sequence are introduced, a frame-level physical logic consistency criterion is established, and the problems of abnormal performance fluctuation, event
delay and frame imbalance are finely captured through a combined judgment mechanism of a difference index and a tolerance threshold.