Systems and methods for capturing participant likeness for a
video game character are disclosed. In some embodiments, a method comprises receiving, at a
pose generation
system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles. A target participant may be identified, at the
pose generation
system, in the multiple videos. A set of poses may be generated, at the
pose generation
system, of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus. The set of poses may be received, at a model
processing system, from the pose generation system. The method may further comprise generating, at the model
processing system, a graphic dataset based on the set of poses, and storing, at the model
processing system, the graphic dataset to assist in rendering gameplay of a
video game.