This invention belongs to the field of internet
data processing and game service technology. The unified incentive platform is primarily displayed independently within each game via an embedded interface, and can also be promoted and displayed through external channels such as short video platforms and
social media platforms. Channel promotion costs are covered by advertising incentive revenue. Users enter the platform through in-game or external user-friendly entry points, complete identity
verification, and bind at least one game account from a different operating entity. After a user fully watches an advertisement and passes multiple verifications, the platform immediately generates a limited-time revenue boost and simultaneously starts the
timer. The correspondence between individual advertisement duration, number of ad plays,
timer T, and revenue boost ratio is dynamically adjusted by the advertising operator based on market feedback, with a basic
timer T range of 6 to 48 hours. The boost is only a qualification for real-time revenue increase and does not correspond to independent virtual items, currency, or props; it only applies to basic real-time revenue generated by users through manual interaction to complete tasks and defeat monsters, and has no effect on non-interactive revenue such as recharges,
system gifts, and event rewards. The virtual items, currency, and revenue obtained through the boost are subject to the original usage, circulation, and consumption rules of the corresponding game, without adding new item types or altering the original game's
numerical system. Permissions are valid for a period of T. They are automatically reset and permanently expire upon expiration, and are not stored in the inventory, reissued, or extended. The bonus takes effect after the user logs into the game within the validity period and passes
server verification. Basic benefits are increased proportionally, and the status and remaining validity are displayed in real-time.