A VR
headset, belonging to the field of head-mounted display technology, addresses the issue that in gaming and entertainment scenarios, the 3D movement of the user's head can easily cause the VR
headset's headband to slip. Combined with device play and inertial
jitter, this can lead to overall device misalignment and loosening, resulting in
optical focusing distance misalignment, blurred images,
ghosting, and dizziness. Existing lens adjustment solutions cannot solve the device shifting problem, and long-term use can easily induce latent
strabismus. Furthermore, significant offline dizziness can occur when switching between virtual and real scenes. This invention includes a
display device with a fixed connecting base on its top. This invention can adaptively follow the 3D movement of the head, solving the headband slippage and overall device misalignment problems, maintaining stable
optical focusing, avoiding blurring,
ghosting, and dizziness, reducing the risk of
strabismus, alleviating offline dizziness, improving wearing comfort, reducing component wear, and adapting to high-motion scenarios such as gaming and entertainment.