The invention provides a cuttable
interactive software simulation method and
system based on a GPU accelerated substance
point method, and belongs to the field of
computer graphics physical
simulation, and the method comprises the steps: S1, carrying out the sampling and initialization of a to-be-simulated three-dimensional
software model and a
rigid body model interacting with the to-be-simulated three-dimensional
software model; s2, based on a virtual scene to be simulated, constructing an initial GPU secondary sparse acceleration structure Ggrid; s3, carrying out expansion on the Ggrid; s4, updating the state of the
rigid body model, and constructing a
rigid body cutting field of Ggrid; s5, on the basis of the Ggrid and the rigid body
cutting field, the physical explicit integral of the three-dimensional
software model to be simulated is solved in parallel, and the position of the lagrangian particle at the next moment is obtained; and S6, during the last iteration of each frame, reconstructing a surface triangular mesh of the Lagrange particle cluster in real
time based on Ggrid, and
smoothing the surface triangular mesh. According to the method disclosed by the invention, multi-material soft deformation,
cutting interaction, crushing and real-time
surface reconstruction are realized.