The application relates to a three-dimensional scene
reconstruction method and
system based on three-dimensional
Gaussian splashing, wherein the method performs density self-adaptive block on a to-be-reconstructed scene through a sparse
point cloud, constructs a directed bounding box for each sub-block to form a training domain of each sub-block, assigns a corresponding training view set to the training domain of each sub-block based on the
visibility relationship of the sparse
point cloud and performs perspective balance sampling to perform three-dimensional reconstruction on each sub-block, divides the region of all overlapping three-dimensional
Gaussian primitives in the overlapping region of adjacent sub-blocks, deletes the overlapping three-dimensional
Gaussian primitives in the exclusion area, dynamically filters the overlapping three-dimensional Gaussian primitives in the competition area according to the competition
score result of the overlapping three-dimensional Gaussian primitives, realizes cross-block random stitching based on the overlapping three-dimensional Gaussian primitives in the competition area after
dynamic filtering and the overlapping three-dimensional Gaussian primitives in the core area, and generates a three-dimensional reconstruction model of the to-be-reconstructed scene. Thus, the application realizes seamless stitching of the three-dimensional reconstruction model and guarantees continuity.