The invention discloses a semi-automatic
game server pressure test
system, which can automatically generate
batch test accounts and simulate real player behaviors through a
robot control module, greatly improves the
test efficiency, reduces manual configuration work, more accurately evaluates the performance and stability of a
server, and at the same time, reduces the labor intensity of a user. The
robot login / exit interval is controlled to support the cyclic pressure test, the test comprehensiveness and reliability are enhanced, the
server parameter dynamic configuration module can modify key parameters in real time, dynamically adjust the maximum number of online people of the
server and the branching switching rule, simulate various scenes and load changes, help to evaluate the performance under
high load, and improve the performance of the server.
Branch configuration and load states are displayed in real time, visual data and feedback are provided, problems can be found and optimized in time, a test
rule engine supports multi-stage pressure test parameter configuration, collapse critical points are automatically recognized, key indexes are recorded, test flexibility and configurability are improved, and a powerful basis is provided for optimization and improvement.