The application discloses a three-dimensional
Gaussian movable human avatar modeling method based on graph structure optimization, and belongs to the field of
computer vision and three-dimensional reconstruction. The application firstly constructs a static dressing three-dimensional
Gaussian human avatar template in a standard
pose space, so as to provide stable geometric and material priors for subsequent
dynamic modulation. Secondly, a multi-level
pose graph is constructed based on the kinematic structure of the
human body, feature propagation and aggregation are performed through a hierarchical graph neural network, and
dynamic modulation of the appearance driven by the decoupled components is realized. Finally, a material
perception skinning graph is constructed, geometric deviations and material characteristics are fused on the local neighborhood graph structure, and the skinning weight is structurally propagated and adaptively corrected through a gating mechanism, so that the
pose transformation and rendering of the three-dimensional
Gaussian element are completed. Through the introduction of the graph structure optimization mechanism, the appearance consistency and local deformation stability of the dressed
human body under unseen poses are effectively improved, the pose generalization ability and visual realism of the movable human avatar are enhanced, and the application can be widely applied to the fields of virtual digital people,
augmented reality, interactive rendering and the like.