The present invention relates to a regionally linked
forest product cultivation game
system based on
ecosystem services of a mountain village, comprising: a user terminal; The
system includes a
server unit that provides a game program based on the
ecosystem of a mountain village region to the user terminal, and enables the user's character to acquire reward points when the user's character satisfies preset conditions as the user terminal is operated within the game program; wherein the
server unit provides
virtual goods that can be used as currency within the game program to the user terminal based on the reward points; wherein the
server unit provides additional
virtual goods to the user terminal when the user purchases forest products sold in an actual region corresponding to the mountain village region or food utilizing said forest products; and wherein the server unit includes a
region selection module in which the user's character determines a virtual settlement by selecting one of a plurality of regions based on region information representing information regarding the actual
topography,
natural environment, climate, major resources, and special products of said mountain village region within the game program; a game
service module that determines the types and growth conditions of said forest products that can be cultivated based on the region information corresponding to said settlement, and executes said game program by having the user's character select and cultivate one or more of said forest products and perform tasks; and a
service module necessary for the user's character to cultivate said virtual forest products by paying said
virtual goods. It includes a shop module for
purchasing virtual farming tools, fertilizers, and pesticides, wherein the shop module includes information on forest products of an actual mountain village linked to the settlement, and when the user's character purchases forest products within the game program, it transmits information on the forest products purchased by the user's character to actual
forest product producers and suppliers, and delivers forest products of the actual region corresponding to the mountain village to the user, and the server unit, based on the region information, the temperature,
precipitation,
wind speed, and of the actual mountain village linked to the settlementThe present invention further includes a
weather forecasting module that collects weather information including
humidity and inputs the weather information into a Long Short-
Term Memory Network (LSTM), Gate Recurrent Unit (GRU), and
Recurrent Neural Network (RNN) structural model to generate
weather forecasting information representing the weather conditions of the mountain village area, and the shop module is characterized by generating
weather forecasting items based on the weather forecasting information. According to the present invention, through a virtual
forest product cultivation game reflecting the
ecosystem of the mountain village area, the user experiences the joy of mountain village life, and by linking virtual activities within the game with real-world consumption through a
reward system linked to actual shops in the mountain village area, the consumption of local specialties of the mountain village area is promoted, thereby contributing to the revitalization of the local economy. Furthermore, when the user directly visits the mountain village area and purchases forest products and food from actual shops in the mountain village area, additional rewards are provided to the user within the game program, thereby strengthening the interaction between reality and the
virtual world and increasing immersion and satisfaction with the game.